Ricardo Leon

rikardo2041

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Recent Forum Posts

Day 1 | Geometry | Spiral | Animation March 1, 2024, 3:25 p.m.

Jellymeatfish


Official Labs Vertex Animation Textures 3.0 FAQs and Links Feb. 4, 2024, 9:11 a.m.

marcosreguemez97
Hello, I am currently using VAT 3.0 and trying to export a fluid animation into UE 5.1

My question is if dynamic re-meshing will get any type of frame interpolation support, or if it is available if I can get a little help on how to get started or find some documentation in the matter I would appreciate it.

I need interframe interpolation as my simulation is on my character's arms, and when the game goes >30FPS my sim doesnt interpolate good.

Thank you in advance

I'm with him. I'm trying on my end, by replicating some of the nodes used for soft body vat. No luck so far. Any advice or experience on this would be amazing. Thanks

Renderman shaders equivalent to Mantra Nov. 14, 2021, 7:23 a.m.

Hello everyone,

This is my first post here, so excuse me if I'm writing in the wrong place.

Situation is:
I'm working on a tutorial where the teacher is using Renderman to make the materials. Since I'm using the Non-Commercial License, I can't follow and it's a shame because I love what we are doing.

(In case I'm not using the right technical words, I'll attach images.)


My first question would be if there is any place I can read/watch where I can kinda compare nodes from Renderman to Mantra.

Secondly, I will attach images of the desired final result and some screenshots of the nodes that are being used.

I'm looking for some direction on what to search for.

The first image is the final result, second and third are pretty much the main nodes to get the final result.

If any of these sounds familiar to you and feel like commenting on an approach for this. It is very welcome! Thanks!

Best,
R