rodmena

rodmena

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My VOPSOP problem in local / world space ( I think ) Oct. 23, 2009, 11:31 a.m.

Well. Thanks to every one and THIS [forums.odforce.net] topic, I solved my problem.

My VOPSOP problem in local / world space ( I think ) Oct. 23, 2009, 11:07 a.m.

probbins
rodmena
probbins
Can you send us your file so we can work in that context?
Sure and thanks.

Move the transform below the vopsop.

Since you are using a vopsop you are directly influencing the point position of the geometry. With the transform above the vopsop your are changing the point positions (P) at each frame and your vopsop is re-calculating based on the changed P.
The problem is the main object is an animated obj sequence that came from Maya. I can't change it. It is a explosion simulation and need to be displaced in SOP level.
I tried Displacement shaders also, despite the rendering problem, It has the same Problem.
Even with rest position VOP. Isn't really a way to solve this problem for imported object sequences that their animation came from outside?
Any Ideas?

My VOPSOP problem in local / world space ( I think ) Oct. 23, 2009, 10:44 a.m.

probbins
Can you send us your file so we can work in that context?
Sure and thanks.