Hao Wang

rush2112

About Me

Expertise
VFX Artist
Location
United States

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Recent Forum Posts

Object rising from viscous tank Dec. 17, 2018, 8:45 p.m.

Hi! Have anyone done any object rising from a viscous pool effect like the one in ghost in the shell?

I have tried to do the like the same way as none viscosity case but it doesn't work at all.

And I can't find any Houdini viscosity test like what I'm looking for. Most of the tests are pouring fluid on an object.

I wonder if this is beyond Houdini's capability… Any suggestion will help a lot! I'm almost giving up working on viscosity in

this situation.

Sop solver in For each loop Dec. 14, 2018, 8:23 p.m.

Thank you so much Tomas! It works really well just as what I need it to be

Sop solver in For each loop Dec. 14, 2018, 3:13 p.m.

Hi everyone, I'm trying to make each connected points(@class) being deleted overtime when they above XZ plan.

I made a bounding sphere for each @class and copy to itself with decreasing @pscale when it's above the plan.

And delete the points outside the sphere.

It works well when I set it to “single pass”

but it works totally wrong when merges all iterations together…

I have attached an example file below, it'll be fantastic if someone can help me out with this.