sander Bos

sander Bos

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

White "haze" on half of the final Render Feb. 27, 2016, 5:04 p.m.

Thank you for your reply,

I found the problem, the lights were set to ‘deep shadow map’ instead of raytracing, and that solved the problem

Thank's for looking into my file, it made me find the solution

Sander

White "haze" on half of the final Render Feb. 25, 2016, 2:24 p.m.

Hello Everybody,

I've encountered a slight problem when it comes to rendering my final sequence of a pyro sim I made. In the viewport everything looks fine, but in the final render i get some weird “haze/fog” on approximately half of the image, there's a sharp line between what's hazy and what not…

I've checked my lights and backgrounds, but I have no clue…

Somebody now what's going on?

Kind regards,

Sander