sander Bos
sander Bos
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Recent Forum Posts
White "haze" on half of the final Render Feb. 27, 2016, 5:04 p.m.
Thank you for your reply,
I found the problem, the lights were set to ‘deep shadow map’ instead of raytracing, and that solved the problem
Thank's for looking into my file, it made me find the solution
Sander
I found the problem, the lights were set to ‘deep shadow map’ instead of raytracing, and that solved the problem
Thank's for looking into my file, it made me find the solution
Sander
White "haze" on half of the final Render Feb. 25, 2016, 2:24 p.m.
Hello Everybody,
I've encountered a slight problem when it comes to rendering my final sequence of a pyro sim I made. In the viewport everything looks fine, but in the final render i get some weird “haze/fog” on approximately half of the image, there's a sharp line between what's hazy and what not…
I've checked my lights and backgrounds, but I have no clue…
Somebody now what's going on?
Kind regards,
Sander
I've encountered a slight problem when it comes to rendering my final sequence of a pyro sim I made. In the viewport everything looks fine, but in the final render i get some weird “haze/fog” on approximately half of the image, there's a sharp line between what's hazy and what not…
I've checked my lights and backgrounds, but I have no clue…
Somebody now what's going on?
Kind regards,
Sander