Martin Matzeder
sanostol
About Me
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
APEX | SceneAnimate <Mirror Pose Feb. 27, 2026, 2:58 p.m.
Great, thank You
APEX | SceneAnimate <Mirror Pose Feb. 25, 2026, 4:39 a.m.
Hello,
i have some trouble to get the scene_animate mirror tool to work. I attached a clip from the behavior.
how do I have to setup up the controls so they can be mirrored correct? right now they switch places
I first thought it failed cause I put the controls inside subnets, but I tried several different methods, but with no effect.
naming conventions (L_*, R_*)seems to be ok but, who am I to say :/ . at least I found not yet where to adjust.
I attached the test file as well if someone wants to have a quick look
thank You for Your time
Martin
i have some trouble to get the scene_animate mirror tool to work. I attached a clip from the behavior.
how do I have to setup up the controls so they can be mirrored correct? right now they switch places
I first thought it failed cause I put the controls inside subnets, but I tried several different methods, but with no effect.
naming conventions (L_*, R_*)seems to be ok but, who am I to say :/ . at least I found not yet where to adjust.
I attached the test file as well if someone wants to have a quick look
thank You for Your time
Martin
procedurally rename bone names in VEX Jan. 26, 2026, 7:02 a.m.
Hi, if Your input naming is very consistent You can use a wrangle or vop to insert this:
string elems [];
elems = re_split("_", s@name);
insert(elems, 3, "Insert"); // This inserts "Insert" at the 3 place in Your string
s@name = join(elems, "_");