Martin Matzeder
sanostol
About Me
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
APEX | Cconfigure Controls on nodes in a subnet Jan. 6, 2026, 4:43 p.m.
Hello, I create controls in a subnet in apex and now I try to use configure controls to set shape and so on
Although the controls are listed in the menu, they are not modified.
is using controls in subnets a bad idea or is this just not yet working?
should i avoid this?
thanks
Martin
Solved:
I used a rig::controlshape inside the template to initialize the shape, and that was not overriden later. without the rig::controlshape node, the shape is editable with configure controls
Although the controls are listed in the menu, they are not modified.
is using controls in subnets a bad idea or is this just not yet working?
should i avoid this?
thanks
Martin
Solved:
I used a rig::controlshape inside the template to initialize the shape, and that was not overriden later. without the rig::controlshape node, the shape is editable with configure controls
Exporting the Apex Rig from Houdini 21 to Unreal Engine Jan. 6, 2026, 8:21 a.m.
Can You use the apex rigging functionality in unreal? I thought it would only support the capturemesh, skeleton and animation
Apex update & extractCharacterGraphs not working Jan. 2, 2026, 5:47 p.m.
great! have fun