sartaq12

sartaq12

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incorrect VAT fluid shader in Unreal for VAT 3.0 Sept. 3, 2021, 6:59 a.m.

Lime
maybe only restart unreal After Save All in unreal
Wow, I can't believe that worked, it was a garbled mess until I restarted, then just adjusted the debug rounding and Voila!

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Thanks for the support, in the end, we figured out we had an old SideFX labs plugin in the project but the right one in the Engine, so the project one overrode it on our jam game.

incorrect VAT fluid shader in Unreal for VAT 3.0 Aug. 28, 2021, 10:23 a.m.

Hello,
I'm struggling to get MF_DynamicRemeshing to work in Unreal once I export out because I just get different nodes than what you have.
I've updated both houdini engine and labs to the latest versions from your github releases.
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Your material instance takes in lookup:
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Mine doesn't:


Any help is much appreciated,
I'm trying to sim fluids for the Epic Megajam.