Aaron Benjamin
starkium
About Me
Passionate VR developer. Oculus Quest development is hard guys...
EXPERTISE
Indie Gamedev
INDUSTRY
Gamedev
Houdini Skills
Availability
Not Specified
Recent Forum Posts
UE4 PSB Brush to Houdini Engine Asset? Aug. 25, 2021, 12:46 a.m.
vyudin
Hi there! I'd like to build a level by using Brushes and then select them from World Outliner as input for HDA.
But the problem is: I need to convert BSP to static meshes every time. But I would to have a real time edit functionality.
What you can advise me please?
Thank you in advance!
Just stumbled upon this looking for the same answer. Did you ever figure out what you can do with this? Or have you moved onto a different solution?
Something tells me it wouldn't be impossible to pass this to houdini. You can work with splines already so there's some sort of foundation for this around.
Change company on profile June 27, 2020, 11:14 p.m.
jsmackstarkium
bumping, need this question answered or I'll have to delete my account and make a new one. That's not ideal.
Did you contact support?
Was hoping this was a common thing that's simple to address. Looks to not be so I'll have to do that.
Change company on profile June 27, 2020, 3:29 p.m.
bumping, need this question answered or I'll have to delete my account and make a new one. That's not ideal.