stefsietz

stefsietz

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Linux Support? April 14, 2018, 4:08 a.m.

Hi, I just reinstalled Houdini 16.5.405 and included the Engine installation option, but when I drag the contents of the assets foldedr into unity, the Houdini Plugin doesn't show up in the menu bar and dragging the assets into the scene doesn't work either. Also there is no .unitapackage file in the hfs16.5/engine/unity folder. Is there no support for the Linux Version or did something go wrong in my particular installation?

Thx, Stefan

Edit: just installed 16.5.439 which works!

Modify Constraints during Bullet-Simulation Oct. 12, 2017, 12:38 p.m.

Quick explanation of the changes I made: changes Object mask in dop_geometry to “1”, because thats the id of the rbdpackedobject (looked it up in spreadsheet). then added an attribute wrangle to update the point positions of the constraints via name attribute. note that I removed the “rbdpackedobject1/” component that was in the name of the fractured geo originally.

Cheers.

Is it possible to attach the animation rig of the autorig tool to an existing skinned character? March 23, 2017, 3:36 p.m.

I am trying to attach the animation rig controls of the autorig tool to an FBX imported characted from Mixamo, but I have no idea how to approach this.

Also I can't generate a Mocap Rig from the designated Button on the animation rig node after creating a fresh autorig. It tells me to select a skeleton, but which skeleton should I select? There is none, just the individual nodes for spine, left_arm etc.

I think the autorig tool currently lacks proper documentation covering more than just the default procedure.