steve.gaas

steve.gaas

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

shatter geometry import Jan. 5, 2009, 10:35 p.m.

Oh, I didn't realize that the lock option needed to be set to save the geometry with a file. This one has the .ai file locked and also has a copy of the file in a .obj format, hopefully one will save with the file.

Thanks again!

shatter geometry import Jan. 5, 2009, 5:24 p.m.

Hello,

I'm trying to get this simple text path import from .ai to shatter. I imported, polyextruded and beveled. Got points, then converted to poly's to make more shatters. But no action is happening. Can someone give me a hint as to what I'm missing?



Much thanks.

-steve

newbie q - Help with Interpreting a template's network view Jan. 3, 2009, 1:30 a.m.

Hi everyone, first of all, I apologize for the length of this post..

I've been reading the manual for a few days now, and am trying to come to an understanding of the network in H9. I think I'm getting it, but I wanted to confirm my interpretations into a real life template that I downloaded from the internet to make sure I'm on the right path. From these network views (attached below) I can see that the author:

OBJ Context:

1.) Created a Deforming Rigid Body in the object container. This is done to organize the project and was accomplished via the TAB menu??? Not sure of which pane “Deforming RBD” sits. This might just be a label the author used to describe some other node he/she created in the object container. (Disregard error for now, still troubleshooting that as the scene aparently still works regardless of this condition)

And disregard the nodes on the bottom, I've been tinkering.


OBJ/DeformingRBD Context:

2.) In the Deforming RBD node, the author created a DOPNetwork from the TAB menu -> DOPNetwork. This is done to create an organization system to hold dynamic nodes, as dynamic nodes (Such as Gravity) could not be held in the Object container natively.
2.1) Not sure why the Sub-Network icons are here. Don't seem relevant at this time.


OBJ/DeformingRBD/DopNetwork Context:


3.) In the DopNetwork node, groundplane and torus and added to the scene. They were added here so that dynamic nodes could be applied to them, such as gravity.
3.1) torus node is a RBD object which has a SOP path (a path to Simple Operator like the torus) which is in the deformineggo node, which you can't tell from the screen cap. This is done to allow transformations to be applied to the Torus out of band, and take the resultant geometry and apply it as if it were a native torus SOP added in the network. similar to a symbolic link in unix-speak.


4.) Added a merge object to tie any behaviors (correct term?) below the merge node to each of the nodes attached to the North side of the merge.
4.1) In this case, gravity is applied to both the groundplane and torus.


5.) Then added an rbdsolver from the TAB menu to give H9 the ability to do the math for the variables the northbound behaviors added (in this case only Gravity). Without the rbdsolver node, gravity would seem to be useless I believe.


6.) The deforminggeo is some custom node the author created. Used TAB -> SOP Network to create this container for SOP Geometry pieces. Within this node is a Deform-Twist function beneath a torus object.


Thanks for any comments. I think I'm on the right path but I'm not sure if my understanding is entirely correct on all of the details. I'm trying to reverse-engineer other people's projects to learn the ins/outs of H9, and without a trainer, it's really all about reading the manual and working to gain an understanding.