stinkylando
stinkylando
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Recent Forum Posts
pscale July 3, 2015, 4:47 p.m.
cool, thanks I will have a look at your method.
cloth woes June 26, 2015, 6:24 p.m.
Hi
I'm trying to follow along on an old 3d Buzz tutorial
http://www.sidefx.com/index.php? [sidefx.com]
option=com_content&task=view&id=1245&Itemid=66
I am attempting to turn some clipped and triangulated geo into a cloth object that is blow upwards by a fan force.
I'm getting some bizzare warnings and the cloth doesn't sim as expected.
my end goal is to have the fan force glow just a small section of the cloth
If anyone can have a look that would be amazing.
I'm trying to follow along on an old 3d Buzz tutorial
http://www.sidefx.com/index.php? [sidefx.com]
option=com_content&task=view&id=1245&Itemid=66
I am attempting to turn some clipped and triangulated geo into a cloth object that is blow upwards by a fan force.
I'm getting some bizzare warnings and the cloth doesn't sim as expected.
my end goal is to have the fan force glow just a small section of the cloth
If anyone can have a look that would be amazing.
pscale April 30, 2015, 7:10 p.m.
Hi,
I'm trying to copy a teapot to each point on a grid with different random sizes.
The tutorial I am following uses a vopsop to fit a random number between .1 and 1 and applies that to a created pscale attribute.
In Houdini 14 vopsops are a thing of the past. I have tried to use attibute vop as well as point vop. The pscale attribute gets added but all the values are the same.
Anyone know a workaround/solution?
I'm trying to copy a teapot to each point on a grid with different random sizes.
The tutorial I am following uses a vopsop to fit a random number between .1 and 1 and applies that to a created pscale attribute.
In Houdini 14 vopsops are a thing of the past. I have tried to use attibute vop as well as point vop. The pscale attribute gets added but all the values are the same.
Anyone know a workaround/solution?