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Recent Forum Posts
curve render as a tube Dec. 1, 2009, 9:55 a.m.
hi!
i did something like a growing tree by using l-system. i want to render that as a tube. i found one shader on the net. it renders those curves as a tube. but it has no smoothness. i cant increase the no. of segments. i append resample node under l-system. it is not working. any idea how to render a curve as smooth tube.
Thank You,
i did something like a growing tree by using l-system. i want to render that as a tube. i found one shader on the net. it renders those curves as a tube. but it has no smoothness. i cant increase the no. of segments. i append resample node under l-system. it is not working. any idea how to render a curve as smooth tube.
Thank You,
explosion using pyroFX June 15, 2009, 12:49 a.m.
Hi!
I am using houdini from past 2 years. i want to create huge explosion of airplane in air. concept airplane is exploding by a bomb. i tried to animate the fuel amount and inefficiency amount, fuel speed and turbulence. but i am not getting the explosion effect(external force). fuel is spreading in all the axis but i am not happy with it. i am following the reference of Armageddon space ship explosion. i know that they use lots of layers of fire smoke and debris. but i am talking about overall look and force.
and in pyro shader if i am giving noise to the fire or smoke then when i render the hole scene i come to know that in certain frame range shader is flicking up. it looks odd.
so please help me on this.
Thank you
I am using houdini from past 2 years. i want to create huge explosion of airplane in air. concept airplane is exploding by a bomb. i tried to animate the fuel amount and inefficiency amount, fuel speed and turbulence. but i am not getting the explosion effect(external force). fuel is spreading in all the axis but i am not happy with it. i am following the reference of Armageddon space ship explosion. i know that they use lots of layers of fire smoke and debris. but i am talking about overall look and force.
and in pyro shader if i am giving noise to the fire or smoke then when i render the hole scene i come to know that in certain frame range shader is flicking up. it looks odd.
so please help me on this.
Thank you