Michele Carbone

thinkinmonkey

About Me

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Generalist
INDUSTRY
Film/TV

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United Kingdom
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Houdini Skills

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Recent Forum Posts

CROWD: AGENT EDIT: offsetting an animation randomly Jan. 7, 2026, 11:20 a.m.

cwhite
You can enable the "Use VEXpressions" toggle to vary the parameters per agent - the drop down menu has an example snippet for randomizing the rotation

That is what I was looking for.
Thank you so much.

CROWD: AGENT EDIT: offsetting an animation randomly Jan. 6, 2026, 12:58 p.m.

Hello,
I've animated the head bone of the agents of a crowd with an Agent edit node, creating a simple keyframed animation.
Of course, they rotate the head at the same time.
I was wondering if, excluding the obvious way of grouping and using some agent edit nodes with various starting frame, there was a way to do it by using VEX or something else.
Thank you in advance.
M

H20: CROWD: Agentlayer node: how to bind a shape to bone April 5, 2024, 4:13 p.m.

phenn
Hello I'm doing the same tutorial and I'm also confuse by the new agentlayer SOP. Could you help me figuring that out? I watched the tutorial and page you mentioned but still can't make work properly....
Any help would be really appreciated, as I'm stuck on this pb since a few days now .
Have a look here: