tisko

tisko

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Recent Forum Posts

Procedural/Parametric modelling question June 3, 2010, 7:59 p.m.

Thanks for that Pagefan, that really help. I just need to break it down a bit and try understand it all. Comeing from a 3damax perspective, it all looks so complex!

Ill let you know whether or not we decide to change our pipeline, but it looks like a few people are convinced by it. It's just the steep learning-curve i guess, but as Peter said, we'll be ahead once we sort all that out.

Cheers for that! Much appreciated.

Matt.

Procedural/Parametric modelling question June 1, 2010, 9:37 p.m.

Hi Peter

Thanks for the reply! Yeah im not after the whole short-cuts and build-with-one-click, just more edit-ability.

Ultimately, we're after a package (like Houdini) that will offer procedural/parametric editing abilities. At the moment, if we complete a large mastersite or city, and our client presents us with a new DWG or new terrain data, we have to:
1. Recreate/edit the site
2. Edit the roads, gutters, street lights, signs etc
3. place buildings..
etc etc…. :shock:

So we basically have to go through the entire process. This has happened countless times. We do bill for it, but it's just an insane work-flow, having to redo everything over and over again.

With the way Houdini can create digital assets, i was thinking that if we spent a considerable amount of time creating these editable assets, then we can re-use them over and over again (Especially if they're projects from the same client were there are lots of similarities).

I might have to look more into this. We are really keen to change our pipe-line for maximum productivity and efficiency regarding changes as mention.

Cheers for that Peter!

Matt.

Procedural/Parametric modelling question May 31, 2010, 11:26 p.m.

Hi Everyone;

I am new to the Houdini Forums - im primarily a 3dsmax user. However, our company is looking at streamlining some processes, and so i though Houdini.

What we are looking for, is editability with 3d cities / masterplan sites. Currently, we have other team members researching into CityScape (PixelActive) and CityEngine (Procedural Inc.)

I am wondering, can Houdini procedurally and parametrically create cities? Like for example, if i import a DWG or even an image, can i start modelling my terrain and roads, plant houses and all my landscaping; and if the client decides to re-topologise or redesign all the roads, can i adjust the terrain/roads in houdini, and the rest will follow?

I was looking at the CMIVFX videos, but i dont really want to buy them just to answer 1 question.

Does any one know whether we can achieve this in Houdini, and if so, is there any documentation or tutorials that anyone can share.

Cheers for that.

Matt.