tisko
tisko
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Recent Forum Posts
Procedural/Parametric modelling question June 3, 2010, 7:59 p.m.
Thanks for that Pagefan, that really help. I just need to break it down a bit and try understand it all. Comeing from a 3damax perspective, it all looks so complex!
Ill let you know whether or not we decide to change our pipeline, but it looks like a few people are convinced by it. It's just the steep learning-curve i guess, but as Peter said, we'll be ahead once we sort all that out.
Cheers for that! Much appreciated.
Matt.
Ill let you know whether or not we decide to change our pipeline, but it looks like a few people are convinced by it. It's just the steep learning-curve i guess, but as Peter said, we'll be ahead once we sort all that out.
Cheers for that! Much appreciated.
Matt.
Procedural/Parametric modelling question June 1, 2010, 9:37 p.m.
Hi Peter
Thanks for the reply! Yeah im not after the whole short-cuts and build-with-one-click, just more edit-ability.
Ultimately, we're after a package (like Houdini) that will offer procedural/parametric editing abilities. At the moment, if we complete a large mastersite or city, and our client presents us with a new DWG or new terrain data, we have to:
1. Recreate/edit the site
2. Edit the roads, gutters, street lights, signs etc
3. place buildings..
etc etc…. :shock:
So we basically have to go through the entire process. This has happened countless times. We do bill for it, but it's just an insane work-flow, having to redo everything over and over again.
With the way Houdini can create digital assets, i was thinking that if we spent a considerable amount of time creating these editable assets, then we can re-use them over and over again (Especially if they're projects from the same client were there are lots of similarities).
I might have to look more into this. We are really keen to change our pipe-line for maximum productivity and efficiency regarding changes as mention.
Cheers for that Peter!
Matt.
Thanks for the reply! Yeah im not after the whole short-cuts and build-with-one-click, just more edit-ability.
Ultimately, we're after a package (like Houdini) that will offer procedural/parametric editing abilities. At the moment, if we complete a large mastersite or city, and our client presents us with a new DWG or new terrain data, we have to:
1. Recreate/edit the site
2. Edit the roads, gutters, street lights, signs etc
3. place buildings..
etc etc…. :shock:
So we basically have to go through the entire process. This has happened countless times. We do bill for it, but it's just an insane work-flow, having to redo everything over and over again.
With the way Houdini can create digital assets, i was thinking that if we spent a considerable amount of time creating these editable assets, then we can re-use them over and over again (Especially if they're projects from the same client were there are lots of similarities).
I might have to look more into this. We are really keen to change our pipe-line for maximum productivity and efficiency regarding changes as mention.
Cheers for that Peter!
Matt.
Procedural/Parametric modelling question May 31, 2010, 11:26 p.m.
Hi Everyone;
I am new to the Houdini Forums - im primarily a 3dsmax user. However, our company is looking at streamlining some processes, and so i though Houdini.
What we are looking for, is editability with 3d cities / masterplan sites. Currently, we have other team members researching into CityScape (PixelActive) and CityEngine (Procedural Inc.)
I am wondering, can Houdini procedurally and parametrically create cities? Like for example, if i import a DWG or even an image, can i start modelling my terrain and roads, plant houses and all my landscaping; and if the client decides to re-topologise or redesign all the roads, can i adjust the terrain/roads in houdini, and the rest will follow?
I was looking at the CMIVFX videos, but i dont really want to buy them just to answer 1 question.
Does any one know whether we can achieve this in Houdini, and if so, is there any documentation or tutorials that anyone can share.
Cheers for that.
Matt.
I am new to the Houdini Forums - im primarily a 3dsmax user. However, our company is looking at streamlining some processes, and so i though Houdini.
What we are looking for, is editability with 3d cities / masterplan sites. Currently, we have other team members researching into CityScape (PixelActive) and CityEngine (Procedural Inc.)
I am wondering, can Houdini procedurally and parametrically create cities? Like for example, if i import a DWG or even an image, can i start modelling my terrain and roads, plant houses and all my landscaping; and if the client decides to re-topologise or redesign all the roads, can i adjust the terrain/roads in houdini, and the rest will follow?
I was looking at the CMIVFX videos, but i dont really want to buy them just to answer 1 question.
Does any one know whether we can achieve this in Houdini, and if so, is there any documentation or tutorials that anyone can share.
Cheers for that.
Matt.