Tom KOMORN
tkomorn
About Me
3D Film Artist student
EXPERTISE
Student
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Volume Cloud animation with noise Dec. 8, 2021, 2:57 p.m.
Hi everyone,
Me and a friend of mine are struggling to create a volume cloudy character for our school project. We've been searching for many solutions, without success.
Here's the problem :
- I have an animated geo which we exported from Maya to Houdini using alembic format.
- I unpacked it, then converted it into volume using Cloud node.
- Then I added details with Cloud noise node.
The problem is that the noise map affecting my volume and creating that more "cloudy" effect doesn't even follow the animation. Our cloud character is just sliding over the noise map, creating this effect of movement in the noise, which isn't what we want. We want the noise to stick to the animation so that the cloud noise aspect doesn't change if it moves.
I'm adding you the .hipnc and .abc I'm using. Any help is appreciated,
Thanks!
Me and a friend of mine are struggling to create a volume cloudy character for our school project. We've been searching for many solutions, without success.
Here's the problem :
- I have an animated geo which we exported from Maya to Houdini using alembic format.
- I unpacked it, then converted it into volume using Cloud node.
- Then I added details with Cloud noise node.
The problem is that the noise map affecting my volume and creating that more "cloudy" effect doesn't even follow the animation. Our cloud character is just sliding over the noise map, creating this effect of movement in the noise, which isn't what we want. We want the noise to stick to the animation so that the cloud noise aspect doesn't change if it moves.
I'm adding you the .hipnc and .abc I'm using. Any help is appreciated,
Thanks!