tommi-s

tommi-s

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Directional velocity from SOP to smoke simulation? Sept. 18, 2017, 9:31 a.m.

Hey guys,

I have a problem to get directional velocity from SOP to my smoke simulation.

I have a rig where I create metaballs randomly in each frame. After a metaball I have a Force node which uses “Directional Force” and every time the vector points inward to get all the explosions inside the building. This I fetch to RBD sim (packed) by using “popmetaballforce” and it work greatly.

Now I'm up to create a fluid pass, but I can't figure out of which method to use to get those same directional forces (which are always different for each metaball) to my smoke sim. There is a metaball force, but I don't know how to fetch the SOP “Force”nodes velocities so that the grid would accepted it?

FLIP dynamics test March 31, 2016, 11:33 a.m.

Nicolas Heluani
Very nice…but I am a bit confused…is it really necessary to mistreat your teapots like that?
:wink:
Haha, cheers!
Yeah I have to say that you are not the only one who has step up for behalf of the mistreated Utah Tpot. Lets say, it just happens to be there )

FLIP dynamics test March 22, 2016, 12:24 p.m.

Brandon23
Do you like that?

you mean Houdini FLIP sim? Yes most definitely!