tripathiutsav
tripathiutsav
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Recent Forum Posts
vex bake July 17, 2012, 2:08 a.m.
thanks a ton SYmek
Do you know why they do so. why they hide these operators.
:roll: :roll:
Do you know why they do so. why they hide these operators.
:roll: :roll:
vex bake July 13, 2012, 5:13 a.m.
I am searching bake vex node in sop in houdini 12 but could able to find that
Do any one have idea , what is wrong. Or they have removed in version 12.Or any solution for texture baking
I appreciate ,if any one can help me.
thanks
Do any one have idea , what is wrong. Or they have removed in version 12.Or any solution for texture baking
I appreciate ,if any one can help me.
thanks
particles from shader Jan. 28, 2012, 2:31 a.m.
thanks a lot for for your reply… ragupasta
i can use tex() and pic() expression functions to fetch the values from the disk and cop but they consume lot of memory to calculate , on the other hand if i use vopsop for Cd value than it deal with only point not with surface.So for emit particles from point i need to increase the density of point in geometry to get perfect noise color and again it would be too heavy.
Or i can directly put material sop node on particles to fetch same material of geometry from shop level but particle point are not giving Cd value , obiously its calculating in render processs.
Is there is any way to transfer the shop' Cf value to point's cd value in sop level, so that i could delete non required point on basis of cd.
and bake vex is not working on particles.
OR is there a any function like tex or pic to fetch value from shop Cf .
thanks
i can use tex() and pic() expression functions to fetch the values from the disk and cop but they consume lot of memory to calculate , on the other hand if i use vopsop for Cd value than it deal with only point not with surface.So for emit particles from point i need to increase the density of point in geometry to get perfect noise color and again it would be too heavy.
Or i can directly put material sop node on particles to fetch same material of geometry from shop level but particle point are not giving Cd value , obiously its calculating in render processs.
Is there is any way to transfer the shop' Cf value to point's cd value in sop level, so that i could delete non required point on basis of cd.
and bake vex is not working on particles.
OR is there a any function like tex or pic to fetch value from shop Cf .
thanks