uketernity

uketernity

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

DOPs problem - cardboard box April 3, 2006, 7:04 a.m.

Hi Craig,

I tried this before, and I didnt use it because a, it slowed the simulation down by about a factor of 10 or more, and, it didnt work. Just tried it again with the settings you mentioned and the balls still go through the side fo the box.

Any ideas?

Oli

DOPs problem - cardboard box April 2, 2006, 6:21 p.m.

Hey,

Im kind of new to Houdini, so im not sure of the “best” and most efficient way to do things. The dops part of my project involves a load of bouncy balls bouncing down a flight of stairs. Now ive managed to create balls and stairs efficiently, but im stuck on 1 last thing. I need to contain the balls within an open toped box (like a cardboard box). I cant seem to get the balls to stay in the box. Im having something crash into the box, it fall over, then the balls bounce down the stairs. I was wondering if anyone could have a look at what ive done so far and see if you could help

Thanks a bunch.

Oli

DOPs network "Invalid shader transform specified" April 2, 2006, 6:19 p.m.

Hey,

Thanks very much for that, much appreciated. I dunno if you're the guy to ask about this, but u seem to know what you're talking about

As ive said before, im kind of new to Houdini, so im not sure of the “best” and most efficient way to do things. The dops part of my project involves a load of bouncy balls bouncing down a flight of stairs. Now ive managed to create balls and stairs efficiently, but im stuck on 1 last thing. I need to contain the balls within an open toped box (like a cardboard box). I cant seem to get the balls to stay in the box. Im having something crash into the box, it fall over, then the balls bounce down the stairs. I was wondering if you could have a look at what ive done so far and see if you could help

Thanks a bunch.

Oli