unixer0 Lee
unixer0 Lee
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Recent Forum Posts
Karma Ocean Proc disregards Dicing camera and uses RenderCam March 28, 2025, 10:41 a.m.
Hi i have this problem too when i render HOP with a 360 camera with karma. I find there a way to work aoround this bug.
1.First of all ,DO NOT use HOP to render ocean ,just use grid with oceanSurface shader.
2.Creat a oceanSurface shader and import spectrum data, adjust Displacement>Ani-Aias Blur from 0.5 to 0
3.In LOPs, import grid by sopimport, link it to oceanSurface shader by materiallibrary.
4.In karma render setting node,adjust Renering>Geometry and Shading>Dicing>Offscreen Quality from 0.1 to 1, Dicing Quality Scale by you want, too hight value will eat too much memory.
5.Creat 360 camera, render image to MPlayer or render to disk. I think you should get a right ocean
This is my way to work around ,Hope to help you, just test this way.
1.First of all ,DO NOT use HOP to render ocean ,just use grid with oceanSurface shader.
2.Creat a oceanSurface shader and import spectrum data, adjust Displacement>Ani-Aias Blur from 0.5 to 0
3.In LOPs, import grid by sopimport, link it to oceanSurface shader by materiallibrary.
4.In karma render setting node,adjust Renering>Geometry and Shading>Dicing>Offscreen Quality from 0.1 to 1, Dicing Quality Scale by you want, too hight value will eat too much memory.
5.Creat 360 camera, render image to MPlayer or render to disk. I think you should get a right ocean
This is my way to work around ,Hope to help you, just test this way.
Houdini Ocean Procedural 360 March 28, 2025, 10:40 a.m.
Hi i have this problem too when i render HOP with a 360 camera with karma. I find there a way to work aoround this bug.
1.First of all ,DO NOT use HOP to render ocean ,just use grid with oceanSurface shader.
2.Creat a oceanSurface shader and import spectrum data, adjust Displacement>Ani-Aias Blur from 0.5 to 0
3.In LOPs, import grid by sopimport, link it to oceanSurface shader by materiallibrary.
4.In karma render setting node,adjust Renering>Geometry and Shading>Dicing>Offscreen Quality from 0.1 to 1, Dicing Quality Scale by you want, too hight value will eat too much memory.
5.Creat 360 camera, render image to MPlayer or render to disk. I think you should get a right ocean
This is my way to work around ,Hope to help you, just test this way.
1.First of all ,DO NOT use HOP to render ocean ,just use grid with oceanSurface shader.
2.Creat a oceanSurface shader and import spectrum data, adjust Displacement>Ani-Aias Blur from 0.5 to 0
3.In LOPs, import grid by sopimport, link it to oceanSurface shader by materiallibrary.
4.In karma render setting node,adjust Renering>Geometry and Shading>Dicing>Offscreen Quality from 0.1 to 1, Dicing Quality Scale by you want, too hight value will eat too much memory.
5.Creat 360 camera, render image to MPlayer or render to disk. I think you should get a right ocean
This is my way to work around ,Hope to help you, just test this way.
Can't launch Houdini on Debian Based Linux Dec. 5, 2023, 1:26 a.m.
Hi guy, maybe i know how to fix it. I have a debian 12 system with houdini 19.5, everytime the crush happen with houdini start. error message is the same as yours, it's maybe a opencl problem, as i know, my system installed a nvidia driver v525.125.06, and NOT INSTALL CUDA TOOLKIT!so i did this:
apt install nvidia-cuda-dev nvidia-cuda-toolkit(you can find document https://wiki.debian.org/NvidiaGraphicsDrivers#Debian_12_.22Bookworm.22-1)
Restart computer, start houdini, everything working!!! i don't know why it working, maybe this action install the right OpenCL file.
Of cause, disable HOUDINI_USE_HFS_OCL=0 in houdini.env, after install cuda toolkit, don't forget this.
At last ,if you need Optix work, install it by apt install libnvoptix1
Hope this is helpful for you.
apt install nvidia-cuda-dev nvidia-cuda-toolkit(you can find document https://wiki.debian.org/NvidiaGraphicsDrivers#Debian_12_.22Bookworm.22-1)
Restart computer, start houdini, everything working!!! i don't know why it working, maybe this action install the right OpenCL file.
Of cause, disable HOUDINI_USE_HFS_OCL=0 in houdini.env, after install cuda toolkit, don't forget this.
At last ,if you need Optix work, install it by apt install libnvoptix1
Hope this is helpful for you.