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Setting up low res collision geo groups? July 25, 2016, 4:13 p.m.
Cracked it. In the end all you need to do is create a group named collision_geo and it should work automatically.
Setting up low res collision geo groups? July 25, 2016, 3:17 p.m.
Hi Fifty. Thanks, yes I have been able to import custom collisions in .fbx using the technique in the video you posted. I haven't been able to get this to work yet with .hda/.hadlc so I am thinking that the procedure is slightly different somehow.
I'm using Houdini Indie 15.5.542 with UE 4.12.5
I'm using Houdini Indie 15.5.542 with UE 4.12.5
Setting up low res collision geo groups? July 24, 2016, 3:34 p.m.
Hi guys,
I've been trying to set up custom low res collision geo with no success so far.
I haven't been able to find any documentation about this procedure other than that it is mentioned here
https://www.sidefx.com/products/houdini-engine/ue4-plug-in/ [sidefx.com] @~5:57
The lady mentions setting up a building_geo group to do this but doesn't got into further details. Does anybody know how this group is export/imported into Unreal Engine? Is this documented somewhere obvious I have overlooked?
Thanks!
I've been trying to set up custom low res collision geo with no success so far.
I haven't been able to find any documentation about this procedure other than that it is mentioned here
https://www.sidefx.com/products/houdini-engine/ue4-plug-in/ [sidefx.com] @~5:57
The lady mentions setting up a building_geo group to do this but doesn't got into further details. Does anybody know how this group is export/imported into Unreal Engine? Is this documented somewhere obvious I have overlooked?
Thanks!