Weston Slater
weston.slater
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Material to SOP in object merge May 11, 2018, 7:30 p.m.
Absolutely! I'm still getting to grips with using python, so I appreciate any and all edits! Made the change in my scene code as well. Can't thank ya enough, you've saved me so much time
Material to SOP in object merge May 11, 2018, 7:02 p.m.
That worked! Thanks a bunch, I really appreciate it!! Here's the code for anybody else curious:
Edit by ndickson: Removed an indent that would have skipped Geometry objects.
# Support multiple selected nodes for n in hou.selectedNodes(): # Only operate on Obj Merge SOPs if n.type().name() == 'object_merge': # Set variables for our nodes p = n.parent() m = p.createNode('material') objnode = hou.node(hou.parm(n.path()+"/objpath1").eval()) # Connect the material sop to the obj merge sop m.setInput(0,n) # Move it below the merge node m.moveToGoodPosition() # Point the material sop to the obj's material if objnode.type().name() != 'geo': objnode = objnode.parent() hou.parm(m.path() + "/shop_materialpath1").set(hou.parm(objnode.path() + "/shop_materialpath").eval())
Edit by ndickson: Removed an indent that would have skipped Geometry objects.
Material to SOP in object merge May 11, 2018, 6:44 p.m.
I actually just caught that! Though unfortunately, it's still throwing a NoneType error for line 17; though this time it's claiming that “eval” doesn't exist?
Thanks again!
Thanks again!