woodenduck
woodenduck
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Sop vex ptnum vs cvex Sept. 9, 2018, 11:46 a.m.
Hi,
So in days of old when you used to create a Sop Vex Geometry Type Operator you had access to ptnum as a read-only global variable. Now if I try that in a cvex operator I get “Error 1067: Reference to undefined variable: ptnum”.
What is the current method for getting the current point number in the cvex context?
Cheers,
WD
So in days of old when you used to create a Sop Vex Geometry Type Operator you had access to ptnum as a read-only global variable. Now if I try that in a cvex operator I get “Error 1067: Reference to undefined variable: ptnum”.
What is the current method for getting the current point number in the cvex context?
Cheers,
WD
FBX Export Import Aug. 20, 2012, 11:03 a.m.
Hi,
When I export a .chan from Nuke (camera tracking data) and import in to Houdini via chops, I get 7 channels. I'm guessing the first 6 are tx, ty, tz, rx, ry, rz. Does anyone know wha the seventh channel represents?
I thought it might be focal lneght, but that doesn't correlate with my scene.
Any thoughts are very welcome.
Cheers,
WD
When I export a .chan from Nuke (camera tracking data) and import in to Houdini via chops, I get 7 channels. I'm guessing the first 6 are tx, ty, tz, rx, ry, rz. Does anyone know wha the seventh channel represents?
I thought it might be focal lneght, but that doesn't correlate with my scene.
Any thoughts are very welcome.
Cheers,
WD
Particles flowing around an object July 26, 2010, 2:23 p.m.
Hi Kustaa,
Do you know how this might be adapted to work with deforming geometry? If the particles were generated from a walking character, so that the character would appear to flow through and around the static object?
Do you know how this might be adapted to work with deforming geometry? If the particles were generated from a walking character, so that the character would appear to flow through and around the static object?