woodenduck

woodenduck

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Recent Forum Posts

Sop vex ptnum vs cvex Sept. 9, 2018, 11:46 a.m.

Hi,
So in days of old when you used to create a Sop Vex Geometry Type Operator you had access to ptnum as a read-only global variable. Now if I try that in a cvex operator I get “Error 1067: Reference to undefined variable: ptnum”.
What is the current method for getting the current point number in the cvex context?
Cheers,
WD

FBX Export Import Aug. 20, 2012, 11:03 a.m.

Hi,

When I export a .chan from Nuke (camera tracking data) and import in to Houdini via chops, I get 7 channels. I'm guessing the first 6 are tx, ty, tz, rx, ry, rz. Does anyone know wha the seventh channel represents?

I thought it might be focal lneght, but that doesn't correlate with my scene.

Any thoughts are very welcome.

Cheers,

WD

Particles flowing around an object July 26, 2010, 2:23 p.m.

Hi Kustaa,

Do you know how this might be adapted to work with deforming geometry? If the particles were generated from a walking character, so that the character would appear to flow through and around the static object?