Yuhan Liu

yuhanl

About Me

Computer Graphics Student at the University of Pennsylvania

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LOCATION
Philadelphia, Not Specified

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Best Game Art Asset Entries Jan. 14, 2024, 10:58 p.m.

Hi everyone!

I created an HDA that generates procedural water lily ponds.

This tool is made to be used in Houdini and is intended for environment artists or modelers working on animations/games that involve building water gardens.

With controls to adjust the dimensions, wall, rocks, and vegetation of the pond, the tool provides artists with control over key elements of the pond (e.g. water lily bloom rate, roundness of rocks, lily pad opening angles). The tool also utilizes VEX and SOPs to streamline the process of putting the entire pond together (i.e. combining petals to make flowers, overlapping lily pads, assembling clumps of pond grass).

Geometrically modeling aesthetic vegetation is always a hassle, so I hope this tool can help to create water lily pond scenes (or at least flowers and plant clumps) that suit the needs of the artists, whether they are taking into account the pond's setting or season.

I had tons of fun making the tool, and I'm excited to see everyone's submissions!



Welcome Dec. 3, 2023, 5:15 p.m.

Hello!

I'm a college student interested in entering the Tech Art Challenge.

I use Apprentice but I was wondering if I could still submit to the Game Art asset category?
Will my entry still be reviewed even though I can't use my own tool in Unity/Unreal?

Thanks!