Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

In Dynamics I, we will jump right in and tackle a simulation of a vaporizing pig's head. We start with simulation fundamentals such as generating initial volumes as well as what exactly domains, vectors, and voxels are. From there we set up a basic simulation with a few forces, cache it, and render it. Tips and tricks including optimal UI organization and a bare bones workflow setup will also be discussed. Watch it below, right now in full!


Want to learn more? Check out the previews for the rest of the Applied Houdini tutorials right here on SideFx.com! Ready to dive in? Get the first three lessons at a big discount when purchased together!


CREATED BY

STEVEN KNIPPING

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic: Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens. Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

More from Steven Knipping

COMMENTS

  • fxrod 4 years, 2 months ago  | 

    Everyone's gotta check these out. A well taught series of lessons thats good for beginnerS, refreshers for intermediate users, and even some tips and tricks that experts thought they knew. Steve is a real talent and has done some amazing work in Houdini at ILM.

  • cyx1906 4 years, 2 months ago  | 

    I just have listened a couple of minutes and I know this is a good class which I want,and funny talking,haha

  • ujerjozwik 3 years, 1 month ago  | 

    kudos on the well done tutorial. that is a great skill in itself.

    • StevenKnipping 3 years, 1 month ago  | 

      Thanks!

  • MrBarbapapa 2 years, 8 months ago  | 

    Do the functionalities still work the same for Houdini's current version? I don't get to see the pigshead after dropping the Source's OUT into the Density SOP Path. Could you please explain?

    • StevenKnipping 2 years, 8 months ago  | 

      Yep, this all still works! Make sure you aren't in wireframe mode (press 'w'). Also, make sure you are on the same frame that the sim starts on (probably frame 1). If neither of those things work, send it to me at contact@appliedhoudini.com

      Good luck!

Please log in to leave a comment.