Houdini 16 includes the new modular Autorigs system. This masterclass provides an introduction to the tools and demonstrates a complete workflow starting with an imported character mesh all the way to a Digital Asset that is ready for animation.

To follow along with this masterclass, you can use your own model or in Houdini's viewport press tab > Test Geometry: Tommy to get a character model similar to the one used in this video (available as of Houdini version 16.0.557).

COMMENTS

  • ahmed_barakat 9 months, 3 weeks ago  | 

    Great video, Thanks for doing it, definitely Houdini needs more Rigging tutorials for the not super technical people, really appreciated
    I would like to ask how easy it is to integrate muscles into this setup.

    am quite new to Houdini coming from the Softimage land, been playing around with apprentice for a month or so and am really loving it.

    • arctor 9 months, 3 weeks ago  | 

      rigging tutorials are being developed, look for future announcements.

  • harryabreu 9 months, 3 weeks ago  | 

    Thank you very much I have Houdini Indie since 15 and I am very interesting in use Houdini to make a complete pipeline with character animation.
    I've study hard but is difficulty to figure out how make rigging in Houdini please if you can show more for us user how start rigging here a lot of new user and company will come to Houdini to make a lot of animations more than VFX because until today we have no much help on this way.
    Tank you for your effort.
    May be now we can Go Procedural and Artistic together in Houdini ;-)

  • seifdune 9 months, 3 weeks ago  | 

    how about eyes and mouth

    • arctor 9 months, 3 weeks ago  | 

      This is planned for a future update.

  • buhuifc 9 months, 2 weeks ago  | 

    very nice:)

  • FXdal 9 months, 1 week ago  | 

    Would it be possible to add the option to add more joints in the arms to spread the roataion.
    So no controllers, spline just a number of joints.

  • Kevin Yabar Garces 5 months, 3 weeks ago  | 

    Hi, how can i export this rig and animations to Unreal Engine?
    When i try, i get duplicated root errors.

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