Houdini 16 includes the new modular Autorigs system. This masterclass provides an introduction to the tools and demonstrates a complete workflow starting with an imported character mesh all the way to a Digital Asset that is ready for animation.

To follow along with this masterclass, you can use your own model or in Houdini's viewport press tab > Test Geometry: Tommy to get a character model similar to the one used in this video (available as of Houdini version 16.0.557).

COMMENTS

  • ahmed_barakat 1 year, 3 months ago  | 

    Great video, Thanks for doing it, definitely Houdini needs more Rigging tutorials for the not super technical people, really appreciated
    I would like to ask how easy it is to integrate muscles into this setup.

    am quite new to Houdini coming from the Softimage land, been playing around with apprentice for a month or so and am really loving it.

    • arctor 1 year, 3 months ago  | 

      rigging tutorials are being developed, look for future announcements.

  • harryabreu 1 year, 3 months ago  | 

    Thank you very much I have Houdini Indie since 15 and I am very interesting in use Houdini to make a complete pipeline with character animation.
    I've study hard but is difficulty to figure out how make rigging in Houdini please if you can show more for us user how start rigging here a lot of new user and company will come to Houdini to make a lot of animations more than VFX because until today we have no much help on this way.
    Tank you for your effort.
    May be now we can Go Procedural and Artistic together in Houdini ;-)

  • seifdune 1 year, 3 months ago  | 

    how about eyes and mouth

    • arctor 1 year, 3 months ago  | 

      This is planned for a future update.

  • buhuifc 1 year, 3 months ago  | 

    very nice:)

  • FXdal 1 year, 3 months ago  | 

    Would it be possible to add the option to add more joints in the arms to spread the roataion.
    So no controllers, spline just a number of joints.

  • Kevin Yabar Garces 11 months, 3 weeks ago  | 

    Hi, how can i export this rig and animations to Unreal Engine?
    When i try, i get duplicated root errors.

  • Simon 3 months ago  | 

    I'd like to see some rib controls as well as eyes, and jaw
    And a full face rig hopefully at some point.
    Great start though

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