In this video, we will be connecting the blendshapes up to our face controllers, so that the animator can drive the shapes of the face. We will also be looking into methods of limiting our controller nulls from translating too far away from the character.

Download the scene file created in this video below. You can create your own rig from scratch by following along this tutorial series, or just grab one of the accompanying scene files that are available in each chapter and continue!


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