In this final video, we will be creating a digital asset of our quadruped rig, to be able to export it for use in a pipeline. We will also be taking a quick look at how to expose and edit select parameters in the finished asset.



You can download the scene file created in this video below.

COMMENTS

  • 4toonStudio 3 years, 5 months ago  | 

    Thank you so much for a great tutorial - I learned a lot! I am wondering you are planning to do continue with those tutorials, where you could show how to make for instance: go to bind pose, reset transform selection, control spine, tail etc. not marking single node or translation channel parameters, rotation etc.

  • MDX_VFX_Student 2 years, 1 month ago  | 

    Brilliant tutorial man loved it awesome work!

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