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This is a commercial training series. Its' broken into two sections.
In the first section we will cover modeling all the details on the character. We will use a variety of techniques including standard polygon modeling, vdb modeling, vellum to generate clothing and Hair generation tools to build a full hairstyle and eyebrows for the character.
In the second section, we shall create a full render of the character using solaris and Karma XPU. We will make textures using substance sampler and Substance painter for the skin and clothing. We shall then build full shaders for the character using materialX and light and render the character. In the end we will look at some basic color grading in Photoshop.