This is a commercial training series. Its' broken into two sections.


In the first section we will cover modeling all the details on the character. We will use a variety of techniques including standard polygon modeling, vdb modeling, vellum to generate clothing and Hair generation tools to build a full hairstyle and eyebrows for the character.

In the second section, we shall create a full render of the character using solaris and Karma XPU. We will make textures using substance sampler and Substance painter for the skin and clothing. We shall then build full shaders for the character using materialX and light and render the character. In the end we will look at some basic color grading in Photoshop.

CREATED BY

ROHAN DALVI

Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

More from Rohan Dalvi

COMMENTS

  • cushwa 2 weeks, 2 days ago  | 

    Amazing series! Thanks.. There are so many interesting workflows and tips and tricks in these lessons! Excellent job! Well worth the money!

  • Five13 1 week, 5 days ago  | 

    The description of this tutorial is misleading as the character isn't modelled or designed at all in Houdini but is an asset purchased from the Daz3d store. If it the Daz mesh is included in the HIP file it is probably against the licencing terms of the Daz asset

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