Combining Solvers With a Multi-Solver
A cool thing that you can do in Houdini is to stack solvers with the help of a multi-solver. In this tutorial I'm showing a simple example of this by using a pop solver together with a bullet solver.
A cool thing that you can do in Houdini is to stack solvers with the help of a multi-solver. In this tutorial I'm showing a simple example of this by using a pop solver together with a bullet solver.
COMMENTS
Grego 7 years, 6 months ago |
doesn't work on houdin 16 apprentice !
Grego 7 years, 6 months ago |
pop curve force do nothing ???
mixepix 7 years, 6 months ago |
Really? Sounds, strange? As you can see I'm using 16 in the video.
Eavenz 7 years, 5 months ago |
It works fine for me. (houdini Apprentice 16)
Nice tutorial Mikael, thank you! :)
mixepix 7 years, 5 months ago |
Great! Happy to hear :)
NeilHall 7 years, 5 months ago |
I have the same problem as Grego, unfortunately. Popcurveforce does nothing, once it's been added and the correct path chosen. Vers. 16.0.633
mixepix 7 years, 5 months ago |
It sounds strange. If you upload your scene somewhere, I'll have a look
maxmax003 7 years, 3 months ago |
When you follow this tutorial, the bullet solver gives you a warning about the name attribute, should I try to fix it?
mixepix 7 years, 3 months ago |
It doesn't really matter, but you can put a pop wrangle under the pop source and type "s@name=sprintf("name_%d",i@id);" to make it go away :)
cgstrive 7 years, 1 month ago |
Thank you for the tutorial! Works well, however I tried to do similar simulation with FEM(non packed) with intent of having spheres follow circle, bouncing into one another or for example a whirlpool of papers(cloth). While everything simulated, the geometry got extremely distorted along the circle. Can you please advise what I might be overlooking.
Iamgroot93 5 years, 8 months ago |
You save my life! Thank you so much :D
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