Combining Solvers With a Multi-Solver 

A cool thing that you can do in Houdini is to stack solvers with the help of a multi-solver. In this tutorial I'm showing a simple example of this by using a pop solver together with a bullet solver.

COMMENTS

  • Grego 5 months, 3 weeks ago  | 

    doesn't work on houdin 16 apprentice !

    • Grego 5 months, 3 weeks ago  | 

      pop curve force do nothing ???

  • mixepix 5 months, 3 weeks ago  | 

    Really? Sounds, strange? As you can see I'm using 16 in the video.

  • Eavenz 5 months ago  | 

    It works fine for me. (houdini Apprentice 16)
    Nice tutorial Mikael, thank you! :)

    • mixepix 5 months ago  | 

      Great! Happy to hear :)

  • NeilHall 5 months ago  | 

    I have the same problem as Grego, unfortunately. Popcurveforce does nothing, once it's been added and the correct path chosen. Vers. 16.0.633

    • mixepix 5 months ago  | 

      It sounds strange. If you upload your scene somewhere, I'll have a look

  • maxmax003 2 months, 1 week ago  | 

    When you follow this tutorial, the bullet solver gives you a warning about the name attribute, should I try to fix it?

    • mixepix 2 months, 1 week ago  | 

      It doesn't really matter, but you can put a pop wrangle under the pop source and type "s@name=sprintf("name_%d",i@id);" to make it go away :)

  • Yuri3D 3 weeks, 6 days ago  | 

    Thank you for the tutorial! Works well, however I tried to do similar simulation with FEM(non packed) with intent of having spheres follow circle, bouncing into one another or for example a whirlpool of papers(cloth). While everything simulated, the geometry got extremely distorted along the circle. Can you please advise what I might be overlooking.

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