With any setup in Houdini you have to decide how to approach it. In this tutorial we're showing three different ways of building a scatter tool for putting debris on a given geometry. While we're at it we'll talk about the pros & cons of each individual technique.


  • BabaJ 1 year ago  | 

    VEX has both the degrees() and radians() function for converting between the two instead of having to typing out the math converstion.

  • rossl 1 year ago  | 

    Another wonderful tutorial! Thanks alot.

  • Andrew_Gonzales 11 months, 2 weeks ago  | 

    This tutorial really helped me completely grasp the differences between Vops, Vex, and Sops.

    I was also wondering what would be the easiest way to make a group that would only consist of faces exposed to a certain angle, to better simulate the effect of snow. (Normals do not take into account if some of the object's geometry is covering it) This does not just mean vertical though, say you wanted to simulate the now buildup due to a blizzard where the winds stuck the snow on the side.

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