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Learn how to build a complete stylized character in Houdini from an empty scene to a finished, riggable, and animatable asset. Using a rig first approach, you’ll develop the character piece by piece while combining procedural modeling, sculpting, retopology, blend shapes, clothing, UVs, and texturing into a flexible system that can continue evolving throughout production.

You’ll also explore KineFX skinning, procedural capture weights, automatic skin transfer to clothing and accessories, Auto Rig Builder, APEX Control Rig, and final look development in Solaris with Karma XPU. This series shows how Houdini’s procedural approach can keep modeling, rigging, and animation connected, giving artists the freedom to reshape, regenerate, and refine a character without locking decisions too early.

COMMENTS

  • thejedic9fe0cfbc41944bf 2 weeks, 6 days ago  | 

    Finally someone is showing how to actually do blenshapes inside houdini in a tutorial, many artists have been asking for this for a very long time, I cannot thank you enough for this masterpiece of a tutorial

  • BagRom 2 weeks, 3 days ago  | 

    Thank you! This is very helpful!

  • mdonovan 2 weeks, 1 day ago  | 

    Demystifying the character pipeline inside houdini is much needed ... thank you !

  • cushwa 2 weeks, 1 day ago  | 

    Looking forward to digging into this one. thx

    • Anthony_Buckley 3 days, 2 hours ago  | 

      I enjoyed the 10th lesson the most. "Building Skeleton and Skinning". Right at 46:40, the reminder of how Houdini is out doing other DCCs made me laugh and was worth a replay. 'smooth smooth smooth'!

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