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TOTAL DURATION: 2h 33m
This course is for beginner to intermediate FX artists who want to create fluid FX in Houdini for real time application inside of Unreal Engine. First, you will learn how to create a water simulation for a traditional European style fountain that will loop seamlessly and be optimized for real time playback. You will also learn how to create supporting splash elements with SOPs and Copernicus to be used with Niagara particles in Unreal. Next, you will import these Houdini assets, using both Alembic caches and VATs and create materials to drive their look and behavior. You will also learn how to create a Niagara system and a blueprint to bring together the simulated water, Niagara driven splashes and the fountain model into a single cohesive FX actor that runs in real time.ASSET ATTRIBUTION
Boy and Fish Fountain courtesy of artfletch:https://www.fab.com/listings/83f0598f-4af5-478b-9eae-9110ac10c369
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COMMENTS
chrisrezende 3 weeks, 4 days ago |
Thank you very much, sir!
knockflakes 3 weeks, 3 days ago |
Nice! Thänx a lot! I love also the Copernicus part a lot! The Heatdistort Node is really nice!
RockstarGames 2 weeks ago |
This is a really great tutorial from a very talented, skilled, and experienced professional. Thank you so much!
chap 2 weeks ago |
Thank you for the kind words, I hope you all find some fun and useful applications using these techniques creating fluid VFX on your real-time projects.
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