Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

TOTAL DURATION: 2h 33m

This course is for beginner to intermediate FX artists who want to create fluid FX in Houdini for real time application inside of Unreal Engine.

First, you will learn how to create a water simulation for a traditional European style fountain that will loop seamlessly and be optimized for real time playback. You will also learn how to create supporting splash elements with SOPs and Copernicus to be used with Niagara particles in Unreal.

Next, you will import these Houdini assets, using both Alembic caches and VATs and create materials to drive their look and behavior. You will also learn how to create a Niagara system and a blueprint to bring together the simulated water, Niagara driven splashes and the fountain model into a single cohesive FX actor that runs in real time.

ASSET ATTRIBUTION

Boy and Fish Fountain courtesy of artfletch:https://www.fab.com/listings/83f0598f-4af5-478b-9eae-9110ac10c369

CREATED BY

CHRIS CHAPMAN

Chris Chapman has been creating VFX for over twenty years in both the film and game industry. He began his VFX career working at Digital Domain and Rhythm & Hues studios where he created VFX with Houdini on a wide variety of live-action feature films, then transitioned to CG feature animated films creating VFX while at BlueSky Studios. Currently, he is Lead VFX Artist at NetherRealm Studios overseeing the VFX team and occasionally finds opportunities to teach VFX at the college level while exploring the creative image-making process using procedural workflows with Houdini and Unreal.

More from Chris Chapman

COMMENTS

  • chrisrezende 18 hours, 6 minutes ago  | 

    Thank you very much, sir!

Please log in to leave a comment.