The Houdini Engine for Unity plug-in gives commercial artists and studios the ability to widely deploy procedural assets created in Houdini to the Unity game editor for use in game and XR development, virtual production and design visualizations. Learn how to install the plug-in, make use of procedural assets in Unity, and explore how to create your own procedural assets.

This presentation premiered as a Unity Live Session. Learn more about Houdini + Unity here:



Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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