Barry Bacon is our character, which we will groom and render in Houdini. This is a short course, made up of two parts. Part 1 covers how to prepare your scene, comb guides and add parting lines. Part 2 goes over how to generate hair, clump them, add variations and render it in Mantra.
There is also a separate introduction series, for beginners, to go over basics on grooming in Houdini.
Chapter 3: Alternative GuideGroom
Now we are ready to start combing guides on Barry Bacon. I will show you how I like to have my guides displayed, in a custom guidegroom node, so I know what are the guides that are masked and what are not. I can also adjust the width of my guides so that it is more visible and easier to work with, in the viewport. This custom guidegroom is available for download below.Chapter 6: Combing Face
Using hotkeys that has been covered in a previous video (in the introduction part3 video), I start planting and combing each guide to match the hair profile as seen in our reference image. This is a manual process, but it will give a much more finer control. We also use mirror to place guides on the other side of the face, which helps us to place guides throughout the face. There is also a tip, where I use a visualizer to immediately read the length of my guides. This will be very useful, as your number of guides will increase and you can evaluate and make an more accurate groom this way.Chapter 7: Combing Long Hair
Now we will do the guides for the forehead, as well as the ears, in separate guidegroom nodes. I use this method to keep my scenefile organized, so I can easily go back and make adjustments when needed. Each guidegroom is also coloured accordingly, which you will see visually organize your groom. On a more complex creature, this will help to keep your sanity.Chapter 8: Breaking Symmetry
Next we will break the symmetry. This is very important, to achieve a natural look. Otherwise you will end up with a very visible seam in the middle. Since we already have most of our work done, we are just removing some guides, and placing new ones to largely overlap, to cover up any visible lines. We will also use parting lines to help as well.Chapter 9: Combing GuideProcess
Now we will use a guideprocess to adjust our guides. Guideprocess is essentially modifiers for guides, so they can affect the result of the guides, and this helps us to save time. In this case, we are adjusting the forehead patch because our initial guides no longer fit with the rest of the guides on the face and ears.Workfiles include Barry Bacon geometries, *.hip files and reference images.
COMMENTS
Julian Williams 4 years, 6 months ago |
very helpful, thanks :)
Igor Velichko 4 years, 6 months ago |
cool !
nborel 4 years, 6 months ago |
Thank you. Very detailed instructions.
mrhalaby 4 years, 6 months ago |
thanks!! I learned a lot of Yeti from Gabriela's website, now some Houdini as well : )
eoyilmaz 4 years, 6 months ago |
great tutorial, thanks.
ifree 4 years, 5 months ago |
Precious material.
Thanks a lot!
fcovrebr 4 years, 5 months ago |
Really nice tutorial. Thank you!
Harold1007 4 years, 5 months ago |
Thank you so much for sharing this! I really like your work.
Y_San 4 years, 5 months ago |
I have completed the tutorial for part 1. Great Tutorial!
When will part 2 be available? I'm looking forward to material part!
wolskikrzys 4 years, 5 months ago |
Hey guys! any clue how to use these parting guides in hair generation process?
Cannot wit the second part and started tinkering with hair, but cannot find out how to use these partitions.
Prashanth GV 4 years, 5 months ago |
Hey Gabriela,
Im just wondering how did you get to swap between planting guides and screenbrush. Is there a shortcut. I have been struggling to find that out.
FJSam 4 years, 1 month ago |
Watch the introduction videos for the shortcuts she made.
tommmaso 4 years, 5 months ago |
These resources you've been uploading are great - its really cool to see some of the techniques you use when tackling the groom.
Thanks so much for your time and making these free! Hope to see more
MoltenCrazy 4 years, 4 months ago |
Are the project files not compatible with v18.0.499? I get a huge string of load warnings and the GEO nodes are all nerfed into broken Merge nodes...
13freyr 4 years ago |
awesome!
KostyaSobakov 3 years, 8 months ago |
Gabriela, you the coolest person on the planet
Athokeb 1 year, 1 month ago |
I am having some struggles to follow it in houdini 19.5. Really sad would love to follow the tutorials
lars korb 1 year ago |
super awesome grooming tutorial.
Thank you so much for taking the time to create this!
I'm wondering if it's still possible to assign keyboard shortcuts to the various tools in the guidegroom node?
(In Houdini 20, the shelf tools for switching brushes no longer exist)
Though they look super slick, I also really don't like radial menus.
Mozarella 3 weeks, 4 days ago |
Halfway through the manually creating guides my guides were blocked to sculpt, cut etc.. Does somebody know how to fix? I have copied another guidegroom node and everything works. In order not to lose already sculpted guides and prevent the same mistake in the future, could someone help with my problem to unlock the guides sculpt?
And yes, in Houdini 20.5 its also impossible to set the shortcuts..
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