GUARD TOWER | INTRODUCTION
The Guard Tower project shows beginning Houdini users how to construct game ready units using Houdini. The learning series shows the process of building up the parts and pieces of the props using only Houdini to procedurally produce each asset. Throughout this process you'll get introduced to the techniques of high-res modeling and baking using the toolset that Houdini provides.
You'll also learn how to assemble all the parts and pieces into the final guard tower and its accompanying props, using Houdini, Digital Assets and the Houdini Engine for Unity. By the end of the course you'll have tools that will produce wood planks, ladders, oil drums, sandbags, wall building, and more! You'll get the “Big Picture” of how to use Houdini for your everyday game production needs. Practical needs.
Before we dive into the construction of the Guard Tower assets, the video above gives you a good idea of the types of assets we will build throughout this course. This course is intended for beginner to intermediate Houdini users who want to learn how to use Houdini Engine. We recommended at least a basic understanding of how to use the Houdini Interface and how to construct some of the basic nodes in Houdini.
1. Building the Ground
To start the Guard Tower scene, you will literally work from the Ground up. You will learn how to create Houdini Digital Assets and how to import them into Unity 3D using the Houdini Engine!
2. The Wood Wall
In the Wood Wall section of the project, you will create wood planks and posts then copy them to points to create the wall construction. You will learn now to set up the wall using a control curve then how to wrap it up as a digital asset.
3. Sandbag Wall
The Sandbag Wall asset will take things to the next level using VEX and Loops to place the bags in a staggered manner. You will again create a digital asset and its top level interface.
In this section, you are going to learn how to re-use assets such as the plank and the posts to create a ladder. By following this workflow you will learn how to dramatically speed up the time it takes to create more advanced digital assets
5. Guard Tower House
In the Guard Tower section you are going to walk through the graph that was built to produce the legs and the house of the final Guard Tower. At this point in the course you are basically repeating similar steps. Instead of seeing every node being created, a walk-through will teach you how this asset works.
6. Oil Barrel Asset
In this Oil Barrel section you are going to build a low resolution barrel then use High resolution techniques, learned in the previous lectures, to make the high resolution oil barrel. By the end you will have a complete stacking tool inside of Unity that will procedurally stack oil barrels without any manual placement