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TOTAL DURATION: 1h 11m 23s

Take your first steps into the world of Houdini and begin to discover the power of its node-based workflow. As you progress, you'll build a complete scene from start to finish. Learn how to model, simulate, texture, light, and render a simple shot while exploring the core concepts that make Houdini such a flexible and procedural tool.

This lesson includes a step-by-step PDF which you can use to follow along the lesson supported by video tutorials.

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Manager | Products and Customer Insights at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

COMMENTS

  • matryl1 3 weeks, 4 days ago  | 

    Its good to check Render All Frames with a Single Process before render. It makes the render quicker.

  • Xianggf 3 weeks, 3 days ago  | 

    hello

  • bmbp 3 weeks, 2 days ago  | 

    when i add point light; why i can't point on the cup ; the point show in a length from cup

    • floriangoussin2021 4 days, 17 hours ago  | 

      I have the same issue. I ended up placing the light using their gimbals. Could you find a way to fix your issue?

    • rmagee 4 days, 17 hours ago  | 

      Point lights go in all directions which is why we didn't worry about pointing it in a specific direction.

  • tfcoutinho 3 weeks ago  | 

    Thanks a lot for this tutorial, It helped a lot to put a framework togheter including COPs.

    Cheers!

  • Charles Adams 1 week, 6 days ago  | 

    Is there a book?

    • rmagee 1 week, 5 days ago  | 

      There is a book for H19.5 - it is a little too old to be helpful with H22 - working through the H22 lessons right now to update them - hopefully this will lead to a H22 book

  • giapvo84 1 week, 6 days ago  | 

    I have finished all lessons today and I have a great feeling about Houdini. I was overwhelmed at Houdini for the first couple weeks but this series tighten everything together nicely. Now I can continue move on to the other beginner levels to build a strong foundation before going to intermediate level tutorials.

  • giapvo84 1 week, 5 days ago  | 

    Hi Robert,

    After watching other series on lookdev, I found there is Material Library node where users create USD MaterialX builder or Karma Material builder. Each builder is a material whereas with Texture Material Library, users can create many USD material and develop networks of material. Watching that series, I understand that USD MaterialX builder doesn't have some of the node that on Karma Material build has but users could export to other DCC to recognize like Maya LookdevX. So my question is, when to use the Texture Material Library like in this video and when to use the Material Library and create material builder?

    Thank you.
    Giap.

    • rmagee 1 week, 5 days ago  | 

      Texture Material Library takes you to the Copernicus context so your focus is on texturing. The final USD Material node generates a material for use in Solaris. The Material Library node is for building materials using various Material X nodes that can reference textures. You have more control over the parts of the material.

      • giapvo84 1 week, 5 days ago  | 

        I have done some research and I found Texture Material Library is like creating texture procedurally like Substance Designer. But it has a feature of outputting the material so users could use right away instead of referencing texture again in the builder to build a material. I hope I understand it correctly.

  • slmn2003 1 week, 3 days ago  | 

    Why dont you explain the code you write in parameter?

    • rmagee 1 week, 2 days ago  | 

      Which code are you referring to? Have you downloaded the PDF document - usually there is more detail in the PDF - the video's main goal is to act out the steps from the PDF.

      • slmn2003 1 week, 1 day ago  | 

        like that code you write about connecting an empty null constraint from a geo level to transform parameter's rotation and scale in the sop level of the football tutorial.

  • WUCHONG 1 week, 2 days ago  | 

    之前的好复杂我感觉22要好点。

  • rweeks 6 days, 23 hours ago  | 

    in solaris, when created the grid and then the uvproject node - i don't see the uv's showing at all. i have clicked the uv toolbar icons to toggle them on/off and the material toolbar icon as well. how to see if the uv attributes are being created correctly.

    • rmagee 4 days, 17 hours ago  | 

      On the UV project node go to the initialize tab and press Initialize - make sure you have the Handle tool selected when you do this.

  • rweeks 6 days, 21 hours ago  | 

    i also dont have the toolbar button in the solaris scene viewer to toggle between the COPS view the Solaris Render view. had to pin the solaris view then jump into the texture to work on it. that was after creating a grid and uv's at SOP level and importing them.

    • rmagee 4 days, 16 hours ago  | 

      Are you in the Solaris Desktop? That option should be on by default when using that desktop. If not then you can RMB-click on the Pin icon and choose Follow Parent Context > Display As Pane Button. That will turn it on for you.

  • L0vesWonyy 6 days, 16 hours ago  | 

    In which tutorial can I, as a beginner, first properly learn the basics? Navigation and such things that I need first as a beginner. I am actually looking for a tutorial from beginner to advanced. Who can help me with this?

    Thanks in advance!

    Regards, Herman

    • rmagee 4 days, 16 hours ago  | 

      This tutorial is meant to be a starting point and does cover navigation. Check out the Getting Started Learning Path. That will give you some options.

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