This is less tutorial and more sharing an experiment with you. Can we use Heightfields and Compositing Operators to generate texture maps? The answer is an awesome yes! This is a very simple tutorial but I will label it as intermediate because it uses Surface Operators, HFs, and Compositing Operators. The file created will output Color, Displacement, Normal, and Rough Maps.  Also please note I used an Houdini Digital Asset from a previous tutorial, "Making a Dart." I included the source files and HIP. The can be downloaded at https://www.dropbox.com/s/pjwy6iqzqhw3czg/HF_Tile_Generator.zip?dl=0

COMMENTS

  • Daryl Dunlap 2 months, 1 week ago  | 

    Ari, I've been researching the same - Leveraging Volumes for Texture Creation - i.e., Weight Maps. Lets see what you came up with - :)

  • haavard_vikesland 2 months ago  | 

    You are my favorite Houdini tutor. Thanks for the amazing content you're putting up!

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