in this tutorial, you will learn how you can create a custom pyro shader for #Renderman, #Arnold, and #Redshift with the same features as the new Pyro Shader in #houdini for #Mantra and #Karma. 


The main idea is to keep the same look of fire and explosion with those rendering engines to compare to Mantra. 

 If you are a beginner you can just check the second part of this video

 ** Download Pyro Shader HDAs (Prman, Redshift, Arnold) ** 

https://gum.co/PvjRz

 ** Download Project Files **

 https://bit.ly/33QYdVx

COMMENTS

  • Jisung 1 year, 6 months ago  | 

    I`m reallly appreciate for your work!

    • Sadjad Rabiee 1 year, 6 months ago  | 

      np, Thanks for your comment :-)

  • jim707jim707jim 1 year, 5 months ago  | 

    thank you very much

  • OscarHerry 10 months ago  | 

    This node is using an incomplete asset definition. It will not
    function properly until the asset library containing the full
    definition is installed.

    how can I fix this?

    • OscarHerry 10 months ago  | 

      its the Renderman one. I cant seem to make it work. Im using houdini 18.5.596 and renderman 24

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