Welcome to Houdini Flip Chocolate Simulation, In this lesson, we are gonna talk about the flip process, and we will start by source along the way we are gonna cover how to get ribbon shapes especially source motion, and how to control viscosity, and also the whole bunch of other smaller tips and tricks such as how to get jitter-free mesh and once we get decent sim result. We will import our result into Solaris by USD, and we will work on lighting, shading, and render it in Karma

COMMENTS

  • casaleaustin 3 years, 3 months ago  | 

    This paid content seems suspiciously similar to the free content provided already in SideFX Snacks with Tim Van Helsdingen...

    • Nathan Apffel 3 years, 3 months ago  | 

      but this one isn't 10 hours long...

  • vfxmagic 3 years, 3 months ago  | 

    Thanks for the comment, actually this tutorial has a different process where I am specifically explaining source motion and tricks on how to avoid keyframe animation, And I have shared one different way to control viscosity, and for Meshing, I have talked about the VDB process with technique to capture more details.

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