Houdini Wall Destruction using Rigid Body Dynamics Houdini 18.5

 If you know the basics of RBD I will recommend you to watch Chapter 14 Impact Point.

                         In this lesson, we will start with UVs and assign a texture to the wall and fracture it. Also, we will build RBD set up from scratch and talk about the importance of some attributes and I will show you one easy technique to find impact points procedurally once we are done breaking the wall we will try to achieve a similar effect using a bullet sop solver and later we will render this in Houdini's new renderer Karma.

CREATED BY

VFX MAGIC

My name is Hiral Joraval, and I am a Senior FX Artist with extensive experience in the VFX industry. I thrive in dynamic environments where creativity meets technical excellence. 🎨

More from VFX Magic

COMMENTS

  • There are currently no comments

Please log in to leave a comment.