This tutorial is the second part of the series "Houdini FX for Motion Graphics." In this series, 3D- & VFX-Trainer Helge Maus (pixeltrain.de) demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials. Step by step he builds a tool for rasterizing surfaces, adds UVs and groups, talks about texturing with the Principled Shader and prepares the scene for Rendering with Mantra. Also, topics like AOVs and custom passes for object ids are bespoken.


 

CREATED BY

HELGE MAUS

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

More from Helge Maus

COMMENTS

  • AWOUB 7 years, 1 month ago  | 

    Garbage, Don't waste time on this!

  • Ignacio38 7 years, 1 month ago  | 

    Great one for me!

  • dptd 5 years, 11 months ago  | 

    Cannot we create UVs on the planes before doing the extrude, bevel and so on?

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