HOUDINI QUICKTIP #02 - CREATING POINTS, VERTICES & PRIMITIVES USING VEX
Houdini Quicktip #02 - Creating Points, Vertices & Primitives using VEX
Available for freelance: hello@fifty-50.uk
Learn how to do the following using VEX:
- Create Points
- Create Vertices
- Create Primitive(Polylines)
- Create Primitive(Full polygon)
- Problems with point order
- Normal direction based on the point order
Code:
int pnt0 = addpoint(0,{0,0,0});
int pnt1 = addpoint(0,{0,1,0});
int pnt2 = addpoint(0,{0,1,1});
int pnt3 = addpoint(0,{0,0,1});
int prim0 = addprim(0,'poly');
int vert0 = addvertex(0,prim0,pnt0);
int vert1 = addvertex(0,prim0,pnt1);
int vert2 = addvertex(0,prim0,pnt2);
int vert3 = addvertex(0,prim0,pnt3);