TOTAL DURATION: 7h 29m 46s
The goal of this workshop is to learn how easy it can be to use Houdini Solaris and a USD pipeline with Pixar’s RenderMan. These lessons are designed with beginners in mind although experienced Houdini and RenderMan artists who are interested in USD will also benefit. At the same time, Houdini artists can learn more about RenderMan and RenderMan artists can learn more about Houdini and its USD-based Solaris workflow.
This course consists of two major parts:
The Quicktakes section which covers the basics and the most important aspects of the USD workflow inside of Houdini. The second PROJECT section demonstrates how you can build a countryside/farm scenario from scratch with all the tools that Houdini/RenderMan and this workshop provides.
The workshop will also share the many assets designed to be used in this workshop. All assets are textured and shaded for RenderMan which is also the render engine that you will use throughout the entire course.
This workshop was designed for use with Houdini 19.0.589 and RenderMan 24 since these two versions have the best compatibility for this pipeline.
COMMENTS
harryabreu 2 years, 2 months ago |
Thanks very much I think so this tutorial will be enjoyable ;-)
IRONIC3D 2 years, 2 months ago |
Awesome workshop Alexander
AlexanderWeide 2 years, 2 months ago |
Thank you.
tor3203 2 years, 2 months ago |
Thank you for this. I was looking for a way to get into Houdini Solaris and this seems to answer my pray.
AlexanderWeide 2 years, 2 months ago |
Glad its usefull for you ;-)
Njordy 2 years, 2 months ago |
Awesome, thanks! :)
AlexanderWeide 2 years, 2 months ago |
;-) you waited long time. hope it helps you alot.
sdugaro 2 years, 2 months ago |
Cool! I just set myself up to start looking into Solaris with Renderman.
Your timing is uncanny for me, looking forward to it. Thanks!
ragogas 2 years, 2 months ago |
Thank you for putting this tutorial series together!
tmouraille 1 year, 5 months ago |
Hi Alexander, really cool tutorial, thank you for putting that together for the community.
I am running some tests with Renderman on my side, using 25.1 on the 19.5.601, and I can't manage to get the motionBlur camera working.
I tried to add a renderGeometrySettings for the camera, added a cache node too, render on disk, etc... no luck. I might do something not correctly.
Is there any chance you could share a quick .hip file with a cube and a camera in motion to explain how to setup the camera motionBlur properly, please? It would be very much appreciated.
Thank you again for your time.
tmouraille 1 year, 5 months ago |
I got it working, all good, thx.
Please log in to leave a comment.