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I demonstrate 2 methods for applying VFX to moving geometry, including the differences between point deform and attribute interpolate, their advantages and disadvantages, and why it's best to avoid time-dependent nodes whenever possible.
COMMENTS
JarodHoudini 2 months, 2 weeks ago |
Great lesson, I'm not really sure how to add VFX to the object though instead of spheres though, seems to kick me out of the crag node anytime I add pyro fx? (very new to houdini)
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