Note
To simulate and render whitewater you can just import the FLIP cache and simulate it out. Just add the same displacement as the ocean to to vdb spray volume after just like we did with the mesh, ready to render afterwards.
To simulate and render whitewater you can just import the FLIP cache and simulate it out. Just add the same displacement as the ocean to to vdb spray volume after just like we did with the mesh, ready to render afterwards.
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