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KINEFX "PARENT" CONSTRAINTS – PRACTICAL RIGGING FOR PRODUCTION
In this series, we break down KineFX constraints in Houdini with a clear, production-focused approach.
You’ll learn how to build stable, animator-friendly rigs using parent, orient, aim, position, and multi-constraint setups—all inside SOPs.
This course focuses on real-world use cases, not theory:
- Constraint creation and debugging
- Driving joints, chains, and controls
- Layering constraints with procedural logic
- Mixing constraints with APEX and KineFX rigs
- Clean workflows that scale to full characters
Perfect for artists transitioning from Maya rigs or looking to master Houdini-native rigging workflows.
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