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In this series, we break down KineFX constraints in Houdini with a clear, production-focused approach.

You’ll learn how to build stable, animator-friendly rigs using parent, orient, aim, position, and multi-constraint setups—all inside SOPs.

This course focuses on real-world use cases, not theory:

  • Constraint creation and debugging
  • Driving joints, chains, and controls
  • Layering constraints with procedural logic
  • Mixing constraints with APEX and KineFX rigs
  • Clean workflows that scale to full characters

Perfect for artists transitioning from Maya rigs or looking to master Houdini-native rigging workflows.

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