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This is somewhat of a speed run of the learning process I went through in using LOPs and USD in production for the past few years. As such we start simple with a basic setup to get a scene rendering and then steadily tweak that network as new tools and concepts are introduced.

The video will cover:

  • Basic Setup
  • Scene Graph Tree
  • Layers
  • Loading Geometry
  • Adding FX
  • AOVs & Passes
  • Multishot Workflow
  • TOPs Rendering
  • Husk Rendering

COMMENTS

  • Jan_H 1 week, 3 days ago  | 

    Huge thanks for that! Finally so much usefull information in one place... it's just great.

    I have one question about how to start rigt in the beginning of the project.
    I used to use STAGE after I created everything in OBJ. Now I use LOPNET in OBJ, where I import the camera and GEOs.
    What is the correct procedure? Is it better to start right in STAGE with SOPCREATE for each GEO as you showed in video?

    What if I have tracked real footage and I need to import it with "Run Script" - what is the best way to combine everything with simulations? If I use SOPCREATE in this case "Run Script" doesn work...

    In general, I'm talking about simple projects mostly with simulations for motion design etc, not big cinema scenes.

    Thank you very much, I really appreciate your help.

    Jan Horak

  • pixelninja 1 week, 3 days ago  | 

    Glad to hear the video has been useful :)

    Where you work is entirely up to preference, so the correct procedure is what works for you. Personally I prefer to stay in stage with everything inside of SOP Creates, which is why that's what's featured in the video.

    There's definitely an argument for working in OBJ first and I'd probably recommend that if you're not doing the lighting yourself (i.e. you're exporting your sims for someone else to light and render).

    Regarding the script, I'm assuming that's something you've written or is an in house tool? If so then it depends what it was written to do. It would either need a rewrite to work in LOPs or you'd have to run it in OBJ and then import into LOPs with a Scene Import LOP.

  • fgillis 6 days ago  | 

    Very helpful. Thank you!

  • charisti 1 day, 18 hours ago  | 

    really great, and so compact, thank you very much!!

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