Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.
You should add the Indirect Sample limits parameter, this allows different noise threshold and min max sample setting for the indirect rays. Which are the cause of the majority of noise. It means you can leave the direct/primary noise threshold much higher and not wear a global ray count for things, stopping throwing unneeded rays during the primary.
COMMENTS
anon_user_75466869 4 years, 6 months ago |
this work helped me speed up Mantra.
muchas gracias : )
bubblepins 4 years, 6 months ago |
=)
LewisTaylorMD 4 years, 6 months ago |
You should add the Indirect Sample limits parameter, this allows different noise threshold and min max sample setting for the indirect
rays. Which are the cause of the majority of noise. It means you can leave the direct/primary noise threshold much higher and not wear
a global ray count for things, stopping throwing unneeded rays during the primary.
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