This tutorial is part of the series „Houdini FX for Motion Graphics“. In this series, 3D- & VFX-Trainer Helge Maus (www.pixeltrain.de) demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials. Step by step he shows how you can generate points on surfaces and volumes, move them without complex particle systems, connect them with a Plexus Effect and generate trails through different approaches. Finally, he shows how to render these effects in Mantra and how to use the needed attributes. 

 

CREATED BY

HELGE MAUS

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

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COMMENTS

  • anon_user_75466869 6 years, 11 months ago  | 

    in the part when you chose the lines without connection yet and you put the reference numbers, it part is amazing, it seems data information : )

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