Hey everyone!


In this tutorial i show how to set correctly UVS on your Flip Fluids simulation. In this case, we ended with an SideFX logo formed on the liquid.

This same logic is applied to UVS on Grains as well.





Check out my Instagram @clmograph to see my last projects and Houdini content. Thanks! 


CREATED BY

CLMOGRAPH

Freelancer Motion Designer and VFX Artist based on Brazil. I love to sare knowledge and help others to go down on the 3D universe. I started using Houdini June, 2020 and each day i love it a bit more.

More from CLmograph

COMMENTS

  • Enivob 2 years, 10 months ago  | 

    Thanks for the tutorial.

    That is a nice way to add UVs. Previously I was passing them through the simulator, but applying them after-the-fact provides great results!

Please log in to leave a comment.