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TOTAL DURATION: 1h 06m 20s
In this beginner tutorial series, we create an hda which is able to process lowpoly blockout meshes into final ruined assets. This course introduces concepts like voronoi fracturing, converting between polygons and vdbs, and artistic use of decimation. Learn how to create your own edge damage and sediment deposition effects. The end result is a tool that runs in Unreal, and given a mesh input, is able to output a correctly named mesh into a chosen folder with vertex colours and unreal materials assigned.
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