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TOTAL DURATION: 1h 06m 20s

In this beginner tutorial series, we create an hda which is able to process lowpoly blockout meshes into final ruined assets. This course introduces concepts like voronoi fracturing, converting between polygons and vdbs, and artistic use of decimation. Learn how to create your own edge damage and sediment deposition effects. The end result is a tool that runs in Unreal, and given a mesh input, is able to output a correctly named mesh into a chosen folder with vertex colours and unreal materials assigned.

Learn all about Project Elderwood

CREATED BY

GEORGE HULM

Developing Natsura, a revolutionary new plant growth simulation framework that blends art and science to solve production workflows for commercial studios and artists, and provides new avenues for botanists to explore plant shaping behaviours.

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